// Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE. #include "RSAbilityInputConfig.h" FGameplayTag URSAbilityInputConfig::FindAbilityTagForAction(const UInputAction* InputAction) const { for (const FRSAbilityInputBinding& Binding : AbilityInputs) { if (Binding.InputAction == InputAction) { return Binding.AbilityTag; } } return FGameplayTag(); }